1. threeJS 基础知识

  • 形状:Geometry
  • 材质:Material
  • 模型:Geometries = new THREE.Mesh(geometry, material)
  • 光源:Light
  • 场景:Scene: Scene.add(Light) Scene.add(Geometries)
  • 相机:Camera
  • 渲染器:renderer: renderer.render(scene, camera) => document.body.appendChild(renderer.domElement)
  • 扩展控件:Controls: OrbitControls + Controls
  • 加载器:Loaders

1.1. 主要流程

主要流程

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