1. threeJS 基础知识
- 形状:Geometry
- 材质:Material
- 模型:Geometries = new THREE.Mesh(geometry, material)
- 光源:Light
- 场景:Scene: Scene.add(Light) Scene.add(Geometries)
- 相机:Camera
- 渲染器:renderer: renderer.render(scene, camera) => document.body.appendChild(renderer.domElement)
- 扩展控件:Controls: OrbitControls + Controls
- 加载器:Loaders